At Artemis Games we have innumerable ideas bubbling away, but among the most active are:

Clash of Blades

A 2-player card game in which the players may be crazed berserkers, swashbucklers, rogues or paladins. Simultaneous turn-based gameplay allows for bluffing, as each player tries to strike without leaving themselves open to their opponents blows. The gameplay is based around timing

Concept Cards - Alternative Genres

Concept Cards were Artemis Games first project, for which we got great enthusiasm, but we have so far produced them only for Medieval Fantasy settings. Future projects in the Concept Cards line are likely to include: Superheroes, Noir and Modern Day.

Pocket Wargame

Facing off with the design and development challenges of making a Wargame that can be played on a regular table in less than three hours - or even in a pub. It's an ambitious challenge, but one we can't say no to.

Tinfoil Hat

World Domination

We're a bit stumped on how to achieve this one. Any advice?